Marking 20 years since Guitar Hero debuted in North America, offering everyday gamers the means to become a rock star. Not literally, though you'd be hard-pressed telling that someone who has nailed the epic four-minute instrumental break before an enthusiastic living-room audience.
Developed by the developers, the game gave players a plastic guitar peripheral to follow on-screen cues moving along the display synchronized to the music. Each riff corresponded to particular chords, producing the sensation of a genuine performance.
The studio had already experimented in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Together, they laid the foundations for an unlikely massively profitable franchise that had a remarkable impact on numerous musicians featured, introducing classic groups to millions of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the songs – despite the fact the first two games mostly used cover versions.
“We rerecorded every song because the cost was so high,” he explains. “Despite having the necessary permissions alone, it was extremely difficult. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and our team was pretty convinced it would fail. But once the game became a hit, and record sales and radio play increased, all artists desired to participate.”
He continues: “Among the remarkable aspects was the number of parents got in touch and thanked us for introducing their kids to the songs they adored. It became an intergenerational thing.”
Timeless Music Gains a New Audience
Irish group one featured act had their track on the 2008 game the popular installment. Lead musician the artist remembers the way the game brought older hits back into vogue: “The game provided a bigger, younger audience. Typically such music was seen as music that was past it, however when it was included in the game young people discovered it, suddenly it became trendy. This validated the genre, eliminating the outdated label. It provided all our music a new life.”
At that time, the band's first record remained unreleased in the US, meaning Guitar Hero was a key medium of discovery for the group during their a North American tour opening for AC/DC. “Their crew were playing the song during travel, and several knew us thanks to the game,” Mahon says.
Major Band Spin-offs Enduring Influence
Rock’s heavyweight names soon took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around each band’s catalogue and related stories, imagery and legendary status. For example, the Aerosmith edition, reportedly to have made the band greater revenue than any of their records. It moved well over 500,000 units upon release, and demand for Aerosmith’s music rose of up to 40% during an era when the music business was already collapsing.
The series continues to inspire quick-handed fanaticism among its fans. Recently, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay but an array of personalization features. This track is challenging enough on expert mode, not to mention played at increased tempo while hitting every one of its near 4,000 notes. The streamer claimed it took months of practice of practice.
“The game offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you should pick up a real gun and go to war,” says musician the artist.
The band previously completed a successful tour when their hit appeared on Guitar Hero III, yet he explains it turned them into a household name. “I recall our distributors informing us that we were records were moving rapidly,” he shares. “It exploded when we next toured, and we performed right ahead of the headliners at the event.”
Indeed, the band's visibility from Guitar Hero proved so vast that it has risked eclipsing all other the band has done. Recently, the song featured in promotional material for Despicable Me 4. “In the past I felt differently, but I’ve made peace with it,” Li says. “Should you just hear a single track, that's fine – each person has a unique musical journey and I’m glad we’ve been part in fans' experiences”.
Enduring Legacy of a Iconic Controller
The best marketing, be it for automobiles, clothes or video games, goes further mere transactions – it inspires a longing. Was the game able to tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of being a music icon on the stage. Since the beginning, the creators believed humans have a natural human desire to make music, and their goal was to use technology to enable everyone to participate”.
Most of Guitar Hero games came out over a mere five-year period between 2005 and 2010, featuring spin-offs like the DJ version, complete with a spinning deck, and Band Hero. After that, corporate focus on peripherals died down, aside from a brief comeback several years later.
Games such as Clone Hero and Fortnite Festival have kept the community alive, and there’s set to be something from the original publisher on the way. Recently formed developers has begun work on its debut music game. The initial creators are participating in advisory roles. Are gamers ready to embrace another game following the classic?
“Our team believed such titles could be similar to sports games allowing annual releases,” he remarks. “With abundant new music that it could be evergreen, thus I remain optimistic. There’s no reason why it can’t persist for future fans.”